Bringing Your Vision to Life with Cutting-Edge VFX

I'm a Technical VFX Artist specializing in real-time and video game development.

From particle systems and shader development (nodal, HLSL) to tools development,

My goal is to provide practical solutions that enhance the gameplay, visuals and streamline your development process.

VFX

With experience across AAA games, indie projects, VR, mobile platforms, and TV, I deliver high-impact effects that bring your scenes to life. Whether it’s for blockbuster games or mobile content, I use cutting-edge techniques to ensure top-notch visual quality.

Technical Art

I’ve built a solid foundation in Technical Art through a Bachelor’s degree and practical experience. My focus is on optimizing art pipelines and developing shaders to ensure that visual assets are both impressive and efficient. I bridge the gap between artistic vision and technical execution.

Consultancy

I offer consultancy in VFX and Technical Art, including startup guidance, prototyping support, and game design refinement. My goal is to provide practical advice and innovative solutions to help you achieve your project goals and enhance your game’s potential.

Portfolio

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About

With over 6 years in the industry, I bring a blend of skills in VFX, Technical Art, and consultancy.

My work spans AAA games, indie projects, VR, mobile, and TV, where I create visual effects that enhance storytelling and captivate audiences.

I hold a Bachelor’s degree and additional qualifications in Technical Art, which have equipped me with the expertise to optimize art pipelines and develop innovative solutions.

I also offer consultancy to help with startup guidance, prototyping, and game design. My experience includes contributing to projects like Baldur's Gate 3 and using tools like Houdini and Substance Designer.

Currently based in Korea, I continue to push the boundaries in VFX and Technical Art.