Bringing Your Vision to Life with Cutting-Edge VFX
I'm a Technical VFX Artist specializing in real-time and video game development.
From particle systems and shader development (nodal, HLSL) to tools development,
My goal is to provide practical solutions that enhance the gameplay, visuals and streamline your development process.
With over 6 years in the industry, I bring a blend of skills in VFX, Technical Art, and consultancy.
My work spans AAA games, indie projects, VR, mobile, and TV, where I create visual effects that enhance storytelling and captivate audiences.
I hold a Bachelor’s degree and additional qualifications in Technical Art, which have equipped me with the expertise to optimize art pipelines and develop innovative solutions.
I also offer consultancy to help with startup guidance, prototyping, and game design. My experience includes contributing to projects like Baldur's Gate 3 and using tools like Houdini and Substance Designer.
Currently based in Korea, I continue to push the boundaries in VFX and Technical Art.